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In-Car Entertainment (Infotainment) (ICE) Market 2023 Segmented by Top Companies like: Harman International, Pioneer, JVC-Kenwood, Deplhi, Denso, Alpine, Bosch, TomTom, Garmin

10-27-2018 12:22 AM CET | Business, Economy, Finances, Banking & Insurance

Press release from: Research Reports Inc.

In-Car Entertainment (Infotainment) (ICE)

In-Car Entertainment (Infotainment) (ICE)

In-Car Entertainment also known as ICE or in-vehicle infotainment (IVI) is an assembly of hardware devices inbuilt into automobiles. This assembly offers audio, visual and audiovisual entertainment. In addition it provides automotive navigation systems (SatNav). Functions of IVI system include playing media such as Freeview, TV, CDs, DVDs, USB optional surround sound, DSP systems. Increasingly common trends in IVI system is installation of video game consoles into the vehicle.

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Over the next five years, RRI (RRI Information) projects that In-Car Entertainment (Infotainment) (ICE) Systems will register a xx% CAGR in terms of revenue, reach US$ xx million by 2023, from US$ xx million in 2017.
In this report, RRI Information covers the present scenario (with the base year being 2017) and the growth prospects of global In-Car Entertainment (Infotainment) (ICE) Systems market for 2018-2023.

This report presents a comprehensive overview, market shares, and growth opportunities of In-Car Entertainment (Infotainment) (ICE) Systems market by product type, application, key manufacturers and key regions.

To calculate the market size, RRI Information considers value and volume generated from the sales of the following segments:

Segmentation by product type:
Wifi
Bluetooth
Segmentation by application:
Personal car
Commerical car

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report:
Harman International (U.S.)
Pioneer (Japan)
JVC-Kenwood (Japan)
Deplhi (Japan)
Denso (Japan)
ARRIine (Japan)
Bosch (Germany)
TomTom (The Netherlands)
Garmin (U.S.)

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Table of Contents
2018-2023 Global In-Car Entertainment (Infotainment) (ICE) Systems Consumption Market Report
1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered

2 Executive Summary
2.1 World Market Overview
2.1.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Consumption 2013-2023
2.1.2 In-Car Entertainment (Infotainment) (ICE) Systems Consumption CAGR by Region
2.2 In-Car Entertainment (Infotainment) (ICE) Systems Segment by Type
2.2.1 Wifi
2.2.2 Bluetooth
2.3 In-Car Entertainment (Infotainment) (ICE) Systems Consumption by Type
2.3.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Consumption Market Share by Type (2013-2018)
2.3.2 Global In-Car Entertainment (Infotainment) (ICE) Systems Revenue and Market Share by Type (2013-2018)
2.3.3 Global In-Car Entertainment (Infotainment) (ICE) Systems Sale Price by Type (2013-2018)
2.4 In-Car Entertainment (Infotainment) (ICE) Systems Segment by Application
2.4.1 Personal car
2.4.2 Commerical car
2.5 In-Car Entertainment (Infotainment) (ICE) Systems Consumption by Application
2.5.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Consumption Market Share by Application (2013-2018)
2.5.2 Global In-Car Entertainment (Infotainment) (ICE) Systems Value and Market Share by Application (2013-2018)
2.5.3 Global In-Car Entertainment (Infotainment) (ICE) Systems Sale Price by Application (2013-2018)
3 Global In-Car Entertainment (Infotainment) (ICE) Systems by Players
3.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Sales Market Share by Players

3.1.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Sales by Players (2016-2018)
3.1.2 Global In-Car Entertainment (Infotainment) (ICE) Systems Sales Market Share by Players (2016-2018)
3.2 Global In-Car Entertainment (Infotainment) (ICE) Systems Revenue Market Share by Players
3.2.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Revenue by Players (2016-2018)
3.2.2 Global In-Car Entertainment (Infotainment) (ICE) Systems Revenue Market Share by Players (2016-2018)
3.3 Global In-Car Entertainment (Infotainment) (ICE) Systems Sale Price by Players
3.4 Global In-Car Entertainment (Infotainment) (ICE) Systems Manufacturing Base Distribution, Sales Area, Product Types by Players
3.4.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Manufacturing Base Distribution and Sales Area by Players
3.4.2 Players In-Car Entertainment (Infotainment) (ICE) Systems Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2016-2018)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion

4 In-Car Entertainment (Infotainment) (ICE) Systems by Regions
4.1 In-Car Entertainment (Infotainment) (ICE) Systems by Regions
4.1.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Consumption by Regions
4.1.2 Global In-Car Entertainment (Infotainment) (ICE) Systems Value by Regions
4.2 Americas In-Car Entertainment (Infotainment) (ICE) Systems Consumption Growth
4.3 APAC In-Car Entertainment (Infotainment) (ICE) Systems Consumption Growth
4.4 Europe In-Car Entertainment (Infotainment) (ICE) Systems Consumption Growth
4.5 Middle East & Africa In-Car Entertainment (Infotainment) (ICE) Systems Consumption Growth

5 Americas
5.1 Americas In-Car Entertainment (Infotainment) (ICE) Systems Consumption by Countries
5.1.1 Americas In-Car Entertainment (Infotainment) (ICE) Systems Consumption by Countries (2013-2018)
5.1.2 Americas In-Car Entertainment (Infotainment) (ICE) Systems Value by Countries (2013-2018)
5.2 Americas In-Car Entertainment (Infotainment) (ICE) Systems Consumption by Type
5.3 Americas In-Car Entertainment (Infotainment) (ICE) Systems Consumption by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries

6 APAC
6.1 APAC In-Car Entertainment (Infotainment) (ICE) Systems Consumption by Countries
6.1.1 APAC In-Car Entertainment (Infotainment) (ICE) Systems Consumption by Countries (2013-2018)
6.1.2 APAC In-Car Entertainment (Infotainment) (ICE) Systems Value by Countries (2013-2018)
6.2 APAC In-Car Entertainment (Infotainment) (ICE) Systems Consumption by Type
6.3 APAC In-Car Entertainment (Infotainment) (ICE) Systems Consumption by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Countries

7 Europe
7.1 Europe In-Car Entertainment (Infotainment) (ICE) Systems by Countries
7.1.1 Europe In-Car Entertainment (Infotainment) (ICE) Systems Consumption by Countries (2013-2018)
7.1.2 Europe In-Car Entertainment (Infotainment) (ICE) Systems Value by Countries (2013-2018)
7.2 Europe In-Car Entertainment (Infotainment) (ICE) Systems Consumption by Type
7.3 Europe In-Car Entertainment (Infotainment) (ICE) Systems Consumption by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Spain
7.10 Key Economic Indicators of Few Europe Countries

8 Middle East & Africa
8.1 Middle East & Africa In-Car Entertainment (Infotainment) (ICE) Systems by Countries
8.1.1 Middle East & Africa In-Car Entertainment (Infotainment) (ICE) Systems Consumption by Countries (2013-2018)
8.1.2 Middle East & Africa In-Car Entertainment (Infotainment) (ICE) Systems Value by Countries (2013-2018)
8.2 Middle East & Africa In-Car Entertainment (Infotainment) (ICE) Systems Consumption by Type
8.3 Middle East & Africa In-Car Entertainment (Infotainment) (ICE) Systems Consumption by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends

10 Marketing, Distributors and Customer
10.1 Sales Channel
10.1.1 Direct Marketing
10.1.2 Indirect Marketing
10.2 In-Car Entertainment (Infotainment) (ICE) Systems Distributors
10.3 In-Car Entertainment (Infotainment) (ICE) Systems Customer

11 Global In-Car Entertainment (Infotainment) (ICE) Systems Market Forecast
11.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Consumption Forecast (2018-2023)
11.2 Global In-Car Entertainment (Infotainment) (ICE) Systems Forecast by Regions
11.2.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Forecast by Regions (2018-2023)
11.2.2 Global In-Car Entertainment (Infotainment) (ICE) Systems Value Forecast by Regions (2018-2023)
11.2.3 Americas Consumption Forecast
11.2.4 APAC Consumption Forecast
11.2.5 Europe Consumption Forecast
11.2.6 Middle East & Africa Consumption Forecast
11.3 Americas Forecast by Countries
11.3.1 United States Market Forecast
11.3.2 Canada Market Forecast
11.3.3 Mexico Market Forecast
11.3.4 Brazil Market Forecast
11.4 APAC Forecast by Countries
11.4.1 China Market Forecast
11.4.2 Japan Market Forecast
11.4.3 Korea Market Forecast
11.4.4 Southeast Asia Market Forecast
11.4.5 India Market Forecast
11.4.6 Australia Market Forecast
11.5 Europe Forecast by Countries
11.5.1 Germany Market Forecast
11.5.2 France Market Forecast
11.5.3 UK Market Forecast
11.5.4 Italy Market Forecast
11.5.5 Russia Market Forecast
11.5.6 Spain Market Forecast
11.6 Middle East & Africa Forecast by Countries
11.6.1 Egypt Market Forecast
11.6.2 South Africa Market Forecast
11.6.3 Israel Market Forecast
11.6.4 Turkey Market Forecast
11.6.5 GCC Countries Market Forecast
11.7 Global In-Car Entertainment (Infotainment) (ICE) Systems Forecast by Type
11.8 Global In-Car Entertainment (Infotainment) (ICE) Systems Forecast by Application

12 Key Players Analysis
12.1 Harman International (U.S.)
12.1.1 Company Details
12.1.2 In-Car Entertainment (Infotainment) (ICE) Systems Product Offered
12.1.3 Harman International (U.S.) In-Car Entertainment (Infotainment) (ICE) Systems Sales, Revenue, Price and Gross Margin (2016-2018)
12.1.4 Main Business Overview
12.1.5 Harman International (U.S.) News
12.2 Pioneer (Japan)
12.2.1 Company Details
12.2.2 In-Car Entertainment (Infotainment) (ICE) Systems Product Offered
12.2.3 Pioneer (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Sales, Revenue, Price and Gross Margin (2016-2018)
12.2.4 Main Business Overview
12.2.5 Pioneer (Japan) News
12.3 JVC-Kenwood (Japan)
12.3.1 Company Details
12.3.2 In-Car Entertainment (Infotainment) (ICE) Systems Product Offered
12.3.3 JVC-Kenwood (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Sales, Revenue, Price and Gross Margin (2016-2018)
12.3.4 Main Business Overview
12.3.5 JVC-Kenwood (Japan) News
12.4 Deplhi (Japan)
12.4.1 Company Details
12.4.2 In-Car Entertainment (Infotainment) (ICE) Systems Product Offered
12.4.3 Deplhi (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Sales, Revenue, Price and Gross Margin (2016-2018)
12.4.4 Main Business Overview
12.4.5 Deplhi (Japan) News
12.5 Denso (Japan)
12.5.1 Company Details
12.5.2 In-Car Entertainment (Infotainment) (ICE) Systems Product Offered
12.5.3 Denso (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Sales, Revenue, Price and Gross Margin (2016-2018)
12.5.4 Main Business Overview
12.5.5 Denso (Japan) News
12.6 Alpine (Japan)
12.6.1 Company Details
12.6.2 In-Car Entertainment (Infotainment) (ICE) Systems Product Offered
12.6.3 Alpine (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Sales, Revenue, Price and Gross Margin (2016-2018)
12.6.4 Main Business Overview
12.6.5 Alpine (Japan) News
12.7 Bosch (Germany)
12.7.1 Company Details
12.7.2 In-Car Entertainment (Infotainment) (ICE) Systems Product Offered
12.7.3 Bosch (Germany) In-Car Entertainment (Infotainment) (ICE) Systems Sales, Revenue, Price and Gross Margin (2016-2018)
12.7.4 Main Business Overview
12.7.5 Bosch (Germany) News
12.8 TomTom (The Netherlands)
12.8.1 Company Details
12.8.2 In-Car Entertainment (Infotainment) (ICE) Systems Product Offered
12.8.3 TomTom (The Netherlands) In-Car Entertainment (Infotainment) (ICE) Systems Sales, Revenue, Price and Gross Margin (2016-2018)
12.8.4 Main Business Overview
12.8.5 TomTom (The Netherlands) News
12.9 Garmin (U.S.)
12.9.1 Company Details
12.9.2 In-Car Entertainment (Infotainment) (ICE) Systems Product Offered
12.9.3 Garmin (U.S.) In-Car Entertainment (Infotainment) (ICE) Systems Sales, Revenue, Price and Gross Margin (2016-2018)
12.9.4 Main Business Overview
12.9.5 Garmin (U.S.) News

13 Research Findings and Conclusion

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In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
To study and analyze the global In-Car Entertainment (Infotainment) (ICE) Systems consumption (value & volume) by key regions/countries, product type and application, history data from 2013 to 2017, and forecast to 2023.
To understand the structure of In-Car Entertainment (Infotainment) (ICE) Systems market by identifying its various subsegments.
Focuses on the key global In-Car Entertainment (Infotainment) (ICE) Systems manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the In-Car Entertainment (Infotainment) (ICE) Systems with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of In-Car Entertainment (Infotainment) (ICE) Systems submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

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