Report Details

Global AI in Games Market Growth and Forecast 2023-2030

Global AI in Games Market Growth and Forecast 2023-2030

Report Format PDF & Excel
Pages 92
Publish Date Jul, 2019

Artificial intelligence (AI), sometimes called machine intelligence, is intelligence demonstrated by machines, in contrast to the natural intelligence displayed by humans and other animals. In computer science AI research is defined as the study of "intelligent agents": any device that perceives its environment and takes actions that maximize its chance of successfully achieving its goals. Colloquially, the term "artificial intelligence" is applied when a machine mimics "cognitive" functions that humans associate with other human minds, such as "learning" and "problem solving".

In 2018, the global AI in Games market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.


This report focuses on the global AI in Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the AI in Games development in United States, Europe and China.


The key players covered in this study

Microsoft

Ubisoft

Tencent

EA

Vivendi

Nintendo

Sony

kashbet

Konami

Capcom

Netease


Market segment by Type, the product can be split into

Type I

Type II


Market segment by Application, split into

Video Games

Mobile Games

Other


Market segment by Regions/Countries, this report covers

United States

Europe

China

Japan

Southeast Asia

India

Central & South America


The study objectives of this report are:

To analyze global AI in Games status, future forecast, growth opportunity, key market and key players.

To present the AI in Games development in United States, Europe and China.

To strategically profile the key players and comprehensively analyze their development plan and strategies.

To define, describe and forecast the market by product type, market and key regions.


In this study, the years considered to estimate the market size of AI in Games are as follows:

History Year: 2014-2018

Base Year: 2018

Estimated Year: 2019

Forecast Year 2019 to 2025

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

1 Report Overview

1.1 Study Scope

1.2 Key Market Segments

1.3 Players Covered

1.4 Market Analysis by Type

1.4.1 Global AI in Games Market Size Growth Rate by Type (2014-2025)

1.4.2 Type I

1.4.3 Type II

1.5 Market by Application

1.5.1 Global AI in Games Market Share by Application (2014-2025)

1.5.2 Video Games

1.5.3 Mobile Games

1.5.4 Other

1.6 Study Objectives

1.7 Years Considered

2 Global Growth Trends

2.1 AI in Games Market Size

2.2 AI in Games Growth Trends by Regions

2.2.1 AI in Games Market Size by Regions (2014-2025)

2.2.2 AI in Games Market Share by Regions (2014-2019)

2.3 Industry Trends

2.3.1 Market Top Trends

2.3.2 Market Drivers

2.3.3 Market Opportunities

3 Market Share by Key Players

3.1 AI in Games Market Size by Manufacturers

3.1.1 Global AI in Games Revenue by Manufacturers (2014-2019)

3.1.2 Global AI in Games Revenue Market Share by Manufacturers (2014-2019)

3.1.3 Global AI in Games Market Concentration Ratio (CR5 and HHI)

3.2 AI in Games Key Players Head office and Area Served

3.3 Key Players AI in Games Product/Solution/Service

3.4 Date of Enter into AI in Games Market

3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application

4.1 Global AI in Games Market Size by Type (2014-2019)

4.2 Global AI in Games Market Size by Application (2014-2019)

5 United States

5.1 United States AI in Games Market Size (2014-2019)

5.2 AI in Games Key Players in United States

5.3 United States AI in Games Market Size by Type

5.4 United States AI in Games Market Size by Application

6 Europe

6.1 Europe AI in Games Market Size (2014-2019)

6.2 AI in Games Key Players in Europe

6.3 Europe AI in Games Market Size by Type

6.4 Europe AI in Games Market Size by Application

7 China

7.1 China AI in Games Market Size (2014-2019)

7.2 AI in Games Key Players in China

7.3 China AI in Games Market Size by Type

7.4 China AI in Games Market Size by Application

8 Japan

8.1 Japan AI in Games Market Size (2014-2019)

8.2 AI in Games Key Players in Japan

8.3 Japan AI in Games Market Size by Type

8.4 Japan AI in Games Market Size by Application

9 Southeast Asia

9.1 Southeast Asia AI in Games Market Size (2014-2019)

9.2 AI in Games Key Players in Southeast Asia

9.3 Southeast Asia AI in Games Market Size by Type

9.4 Southeast Asia AI in Games Market Size by Application

10 India

10.1 India AI in Games Market Size (2014-2019)

10.2 AI in Games Key Players in India

10.3 India AI in Games Market Size by Type

10.4 India AI in Games Market Size by Application

11 Central & South America

11.1 Central & South America AI in Games Market Size (2014-2019)

11.2 AI in Games Key Players in Central & South America

11.3 Central & South America AI in Games Market Size by Type

11.4 Central & South America AI in Games Market Size by Application

12 International Players Profiles

12.1 Microsoft

12.1.1 Microsoft Company Details

12.1.2 Company Description and Business Overview

12.1.3 AI in Games Introduction

12.1.4 Microsoft Revenue in AI in Games Business (2014-2019)

12.1.5 Microsoft Recent Development

12.2 Ubisoft

12.2.1 Ubisoft Company Details

12.2.2 Company Description and Business Overview

12.2.3 AI in Games Introduction

12.2.4 Ubisoft Revenue in AI in Games Business (2014-2019)

12.2.5 Ubisoft Recent Development

12.3 Tencent

12.3.1 Tencent Company Details

12.3.2 Company Description and Business Overview

12.3.3 AI in Games Introduction

12.3.4 Tencent Revenue in AI in Games Business (2014-2019)

12.3.5 Tencent Recent Development

12.4 EA

12.4.1 EA Company Details

12.4.2 Company Description and Business Overview

12.4.3 AI in Games Introduction

12.4.4 EA Revenue in AI in Games Business (2014-2019)

12.4.5 EA Recent Development

12.5 Vivendi

12.5.1 Vivendi Company Details

12.5.2 Company Description and Business Overview

12.5.3 AI in Games Introduction

12.5.4 Vivendi Revenue in AI in Games Business (2014-2019)

12.5.5 Vivendi Recent Development

12.6 Nintendo

12.6.1 Nintendo Company Details

12.6.2 Company Description and Business Overview

12.6.3 AI in Games Introduction

12.6.4 Nintendo Revenue in AI in Games Business (2014-2019)

12.6.5 Nintendo Recent Development

12.7 Sony

12.7.1 Sony Company Details

12.7.2 Company Description and Business Overview

12.7.3 AI in Games Introduction

12.7.4 Sony Revenue in AI in Games Business (2014-2019)

12.7.5 Sony Recent Development

12.8 kashbet

12.8.1 kashbet Company Details

12.8.2 Company Description and Business Overview

12.8.3 AI in Games Introduction

12.8.4 kashbet Revenue in AI in Games Business (2014-2019)

12.8.5 kashbet Recent Development

12.9 Konami

12.9.1 Konami Company Details

12.9.2 Company Description and Business Overview

12.9.3 AI in Games Introduction

12.9.4 Konami Revenue in AI in Games Business (2014-2019)

12.9.5 Konami Recent Development

12.10 Capcom

12.10.1 Capcom Company Details

12.10.2 Company Description and Business Overview

12.10.3 AI in Games Introduction

12.10.4 Capcom Revenue in AI in Games Business (2014-2019)

12.10.5 Capcom Recent Development

12.11 Netease

13 Market Forecast 2019-2025

13.1 Market Size Forecast by Regions

13.2 United States

13.3 Europe

13.4 China

13.5 Japan

13.6 Southeast Asia

13.7 India

13.8 Central & South America

13.9 Market Size Forecast by Product (2019-2025)

13.10 Market Size Forecast by Application (2019-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix

15.1 Research Methodology

15.1.1 Methodology/Research Approach

15.1.1.1 Research Programs/Design

15.1.1.2 Market Size Estimation

12.1.1.3 Market Breakdown and Data Triangulation

15.1.2 Data Source

15.1.2.1 Secondary Sources

15.1.2.2 Primary Sources

15.2 Disclaimer

15.3 Author Details

List of Tables and Figures

Table AI in Games Key Market Segments

Table Key Players AI in Games Covered

Table Global AI in Games Market Size Growth Rate by Type 2014-2025 (Million US$)

Figure Global AI in Games Market Size Market Share by Type 2014-2025

Figure Type I Figures

Table Key Players of Type I

Figure Type II Figures

Table Key Players of Type II

Table Global AI in Games Market Size Growth by Application 2014-2025 (Million US$)

Figure Video Games Case Studies

Figure Mobile Games Case Studies

Figure Other Case Studies

Figure AI in Games Report Years Considered

Table Global AI in Games Market Size 2014-2025 (Million US$)

Figure Global AI in Games Market Size and Growth Rate 2014-2025 (Million US$)

Table Global AI in Games Market Size by Regions 2014-2025 (Million US$)

Table Global AI in Games Market Size by Regions 2014-2019 (Million US$)

Table Global AI in Games Market Share by Regions 2014-2019

Figure Global AI in Games Market Share by Regions 2014-2019

Figure Global AI in Games Market Share by Regions 2019

Table Market Top Trends

Table Global AI in Games Revenue by Manufacturers (2014-2019) (Million US$)

Table Global AI in Games Market Share by Manufacturers (2014-2019)

Figure Global AI in Games Market Share by Manufacturers in 2018

Table Global AI in Games Manufacturers Market Concentration Ratio (CR5 and HHI)

Table Key Players Head office and Area Served

Table Key Players AI in Games Product/Solution/Service

Table Date of Enter into AI in Games Market

Table Mergers & Acquisitions, Expansion Plans

Table Global AI in Games Market Size by Type (2014-2019) (Million US$)

Table Global AI in Games Market Size Share by Type (2014-2019)

Figure Global AI in Games Market Size Market Share by Type (2014-2019)

Table Global AI in Games Market Size by Application (2014-2019) (Million US$)

Table Global AI in Games Market Size Share by Application (2014-2019)

Figure Global AI in Games Market Size Market Share by Application (2014-2019)

Figure Global AI in Games Revenue Market Share by Application in 2018

Figure United States AI in Games Market Size 2014-2019 (Million US$)

Table United States Key Players AI in Games Revenue (2018-2019) (Million US$)

Table United States Key Players AI in Games Market Share (2018-2019)

Table United States AI in Games Market Size by Type (2014-2019) (Million US$)

Table United States AI in Games Market Share by Type (2014-2019)

Table United States AI in Games Market Size by Application (2014-2019) (Million US$)

Table United States AI in Games Market Share by Application (2014-2019)

Figure Europe AI in Games Market Size 2014-2019 (Million US$)

Table Europe Key Players AI in Games Revenue (2018-2019) (Million US$)

Table Europe Key Players AI in Games Market Share (2018-2019)

Table Europe AI in Games Market Size by Type (2014-2019) (Million US$)

Table Europe AI in Games Market Share by Type (2014-2019)

Table Europe AI in Games Market Size by Application (2014-2019) (Million US$)

Table Europe AI in Games Market Share by Application (2014-2019)

Figure China AI in Games Market Size 2014-2019 (Million US$)

Table China Key Players AI in Games Revenue (2018-2019) (Million US$)

Table China Key Players AI in Games Market Share (2018-2019)

Table China AI in Games Market Size by Type (2014-20189) (Million US$)

Table China AI in Games Market Share by Type (2014-2019)

Table China AI in Games Market Size by Application (2014-2019) (Million US$)

Table China AI in Games Market Share by Application (2014-2019)

Figure Japan AI in Games Market Size 2014-2019 (Million US$)

Table Japan Key Players AI in Games Revenue (2018-2019) (Million US$)

Table Japan Key Players AI in Games Market Share (2018-2019)

Table Japan AI in Games Market Size by Type (2014-2019) (Million US$)

Table Japan AI in Games Market Share by Type (2014-2019)

Table Japan AI in Games Market Size by Application (2014-2019) (Million US$)

Table Japan AI in Games Market Share by Application (2014-2019)

Figure Southeast Asia AI in Games Market Size 2014-2019 (Million US$)

Table Southeast Asia Key Players AI in Games Revenue (2018-2019) (Million US$)

Table Southeast Asia Key Players AI in Games Market Share (2018-2019)

Table Southeast Asia AI in Games Market Size by Type (2014-2019) (Million US$)

Table Southeast Asia AI in Games Market Share by Type (2014-2019)

Table Southeast Asia AI in Games Market Size by Application (2014-2019) (Million US$)

Table Southeast Asia AI in Games Market Share by Application (2014-2019)

Figure India AI in Games Market Size 2014-2019 (Million US$)

Table India Key Players AI in Games Revenue (2018-2019) (Million US$)

Table India Key Players AI in Games Market Share (2018-2019)

Table India AI in Games Market Size by Type (2014-2019) (Million US$)

Table India AI in Games Market Share by Type (2014-2019)

Table India AI in Games Market Size by Application (2014-2019) (Million US$)

Table India AI in Games Market Share by Application (2014-2019)

Figure Central & South America AI in Games Market Size 2014-2019 (Million US$)

Table Central & South America Key Players AI in Games Revenue (2018-2019) (Million US$)

Table Central & South America Key Players AI in Games Market Share (2018-2019)

Table Central & South America AI in Games Market Size by Type (2014-2019) (Million US$)

Table Central & South America AI in Games Market Share by Type (2014-2019)

Table Central & South America AI in Games Market Size by Application (2014-2019) (Million US$)

Table Central & South America AI in Games Market Share by Application (2014-2019)

Table Microsoft Company Details

Table Microsoft Revenue in AI in Games Business (2014-2019) (Million US$)

Figure Microsoft Revenue Growth Rate in AI in Games Business (2014-2019)

Table Microsoft Recent Development

Table Ubisoft Company Details

Table Ubisoft Revenue in AI in Games Business (2014-2019)(Million US$)

Figure Ubisoft Revenue Growth Rate in AI in Games Business (2014-2019)

Table Ubisoft Recent Development

Table Tencent Company Details

Table Tencent Revenue in AI in Games Business (2014-2019)(Million US$)

Figure Tencent Revenue Growth Rate in AI in Games Business (2014-2019)

Table Tencent Recent Development

Table EA Company Details

Table EA Revenue in AI in Games Business (2014-2019)(Million US$)

Figure EA Revenue Growth Rate in AI in Games Business (2014-2019)

Table EA Recent Development

Table Vivendi Company Details

Table Vivendi Revenue in AI in Games Business (2014-2019)(Million US$)

Figure Vivendi Revenue Growth Rate in AI in Games Business (2014-2019)

Table Vivendi Recent Development

Table Nintendo Company Details

Table Nintendo Revenue in AI in Games Business (2014-2019)(Million US$)

Figure Nintendo Revenue Growth Rate in AI in Games Business (2014-2019)

Table Nintendo Recent Development

Table Sony Company Details

Table Sony Revenue in AI in Games Business (2014-2019)(Million US$)

Figure Sony Revenue Growth Rate in AI in Games Business (2014-2019)

Table Sony Recent Development

Table kashbet Company Details

Table kashbet Revenue in AI in Games Business (2014-2019)(Million US$)

Figure kashbet Revenue Growth Rate in AI in Games Business (2014-2019)

Table kashbet Recent Development

Table Konami Company Details

Table Konami Revenue in AI in Games Business (2014-2019)(Million US$)

Figure Konami Revenue Growth Rate in AI in Games Business (2014-2019)

Table Konami Recent Development

Table Capcom Company Details

Table Capcom Revenue in AI in Games Business (2014-2019)(Million US$)

Figure Capcom Revenue Growth Rate in AI in Games Business (2014-2019)

Table Capcom Recent Development

Table Netease Company Details

Table Global AI in Games Market Size by Regions (Million US$) 2019-2025

Figure Global AI in Games Market Size Share by Regions (2019-2025)

Figure Global AI in Games Market Size Share by Regions in 2025

Figure United States AI in Games Market Size Forecast (2019-2025)(Million USD)

Figure Europe AI in Games Market Size Forecast (2019-2025)(Million USD)

Figure China AI in Games Market Size Forecast (2019-2025)(Million USD)

Figure Japan AI in Games Market Size Forecast (2019-2025)(Million USD)

Figure Southeast Asia AI in Games Market Size Forecast (2019-2025)(Million USD)

Figure India AI in Games Market Size Forecast (2019-2025)(Million USD)

Figure Central & South America AI in Games Market Size Forecast (2019-2025)(Million USD)

Table Global AI in Games Market Size by Product (2019-2025) (Million US$)

Figure Global AI in Games Market Size by Product (2019-2025)

Figure Global AI in Games Market Size by Product in 2025

Table Global AI in Games Market Size by Application (2019-2025) (Million US$)

Figure Global AI in Games Market Size by Application (2019-2025)

Figure Global AI in Games Market Size by Application in 2025

Table Research Programs/Design for This Report

Figure Bottom-up and Top-down Approaches for This Report

Figure Data Triangulation

Table Key Data Information from Secondary Sources

Table Key Data Information from Primary Sources

Research Methodology
The research study released with title "Global AI in Games Market Growth and Forecast 2023-2030" involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.

Key Executives Interviewed

Global AI in Games Market

Research Programs/Design
Historical Data (2017-2022E)
  • Industry Trends
  • Competition Analysis & Landscape
  • By Company
  • Product Launches
  • Joint Venture & Partnerships
  • Merger & Acquisitions
  • Market Segment
  • by Type
  • by Application / End Users
  • By Regions/ Geography
  • Value in Dollar Term
  • Segment Revenue for Major & Emerging Players
  • Market Share
  • % Growth Rate
  • Current Scenario Analysis
  • Sales Volume by Key Players
  • % Market Share & Position
  • % Growth Rate
Market Factor Analysis
  • Market Environment
  • Government Policy & Regulatory Factors
  • Technological Changes
  • Market Risks & Challenges
  • Market Drivers
  • Market Maturity Indicators
  • Impact of Cost Variance
  • Growth Determinants
Market Forecast (2023F-2028F)
  • Overall Size (Value & Volume*)
  • by Type
  • by Application
  • By Region / Country
  • Key Data (Value & Volume*)
  • %Market Share
  • %Growth Rate
  • CAGR (2023-2028)

Market Size Estimation

Top-down and bottom-up approaches are used to validate and estimate the global/regional market size by manufacturers, regional splits, product segments and application.

To establish Research coverage of the study with most relevant & functional players HTF MI follows industry standards such as NAICS/SIC/ICB/TRCB, furthermore the sorted list of companies is validated using Product Mapping and business activities and shortlisted by industry perspective.

HTF MI select experienced analyst and associate that are specialized in the domain for conducting research. They prepare a list of companies by region that helps to understand players penetration rate in the market. This companies are further analyses in what segment or application they serve in our market. The list of product and applications are evaluated for each companies dealing in the Global AI in Games Market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with purpose to understand company’s positioning regarding market value, volume and their market share for regional as well as global. Further to bring relevance specific to any niche market we set and apply number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Online) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders etc from Global AI in Games Market who then work towards appointment generation.

Primary Data Collection

The primary research is performed by taking the interviews of executives of various companies dealing in the Global AI in Games Market as well as using the survey reports, research institute, and latest research reports. Meanwhile, analyst team keeps preparing set of questionnaires and relevant list of appointee or target primary respondents; the target audience are then tapped and segregated with various mediums and channels that are feasible for making connection that includes email communication, telephonic, skype, LinkedIn Group & In Mail, Community Forums, Open Survey, SurveyMonkey etc.

Secondary Sources

The secondary resources considered in the Global AI in Games Market study includes company annual reports, press releases, published articles of organizations and associations, and the survey taken through different mediums such as online website and forums, survey monkey, LinkedIn, etc. In addition, the valuable strategic information obtained from industry association, paid database, and investor presentations are also good tool for information to make appropriate iterative validation are used to modify market models and cross-verify primary research and insights.

Market Breakdown and Data Triangulation

To make market engineering data complete; extensive primary research is conducted to gather information and validate the critical numbers derived to be used for calculations of market statistics; market size estimations; forecasting; breakdown; and data triangulation. Both top-down and bottom-up approaches were applied, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Furthermore qualitative and further quantitative analysis is also done for all the numbers arrived at in the market estimation process to list relevant information in the final deliverable report "Global AI in Games Market Growth and Forecast 2023-2030" .

Market Size
  • Segmental value
  • Geographic Penetration
  • Product Adoption Rate for Different market
  • Research Journals
  • Company Websites
  • White Papers
  • Annual Reports and SEC Filings
  • Company Websites and Press Releases
  • Public and Paid Databases
  • HTF MI Data Repository
Market Position of Top Company
  • Product Financials
  • Geographic value Mix
  • Total Company value
  • Business/Segment value
Qualitative Analysis
  • Influencing Trends
  • Market Potential
  • Market Risks and Opportunities
  • Growth Drivers and Constraints
  • Geographical Footprints
  • Government Policies
  • Company Websites and Press Releases
  • Survey Reports and Paid Databases
  • Annual Reports
  • Industry Associations
  • HTF MI Database

Key Information from Primary Sources

Primary Sources Parameters Key Data
Market Segments
  • Market Forecast (Value & Volume*) by Application, Type & Region / Country
  • History and Forecast
  • Market Size (Value & Volume) by Application
  • Market Size by Regions, Status & Forecast
  • Market Share & Growth Rate by Type & Application
  • Value by Key Business Segments
  • % Growth Rate by Segments
  • Growth Rate and Market Share by Regions
  • Market Size Status & Forecast
Total Market
  • Overall Size, Status & Forecast
  • Market Size Status & Forecast
Format Properties
1-User Access The report is sent in PDF format. The report will be emailed to you. This is a single user access license, allowing one specific user to access the report.
Site User The study would be provided in PDF format. The report will be emailed to you. This is a site license, allowing 1-10 employees within your organisation to access the report.
Enterprise User The format of deliverable would be PDF and Excel. This is an enterprise or corporate license, allowing all employees within your organisation irrespective of geographic location to access the report.

Frequently Asked Questions (FAQ):

As manufacturers prepare to scale up, AI in Games companies also need to be transparent about how volatility is impacting the balance sheet.
The AI in Games industry stakeholders, executives and experts and individuals who need to develop strategies to appeal to consumers and leverage technology to outpace market competition.
The AI in Games market is expected to record a substantial market valuation.