Report Details

Global Games Market Growth and Forecast 2023-2030

Global Games Market Growth and Forecast 2023-2030

Report Format PDF & Excel
Pages 108
Publish Date Jul, 2019

A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.

China consists of the largest volume of gamers and is contributing extensively to the high revenue and demand for games in APAC. The market will witness significant growth in this region according to our market research analysis, APAC will be the major contributor to the computer games market throughout the forecast period.

In 2018, the global Games market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.


This report focuses on the global Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Games development in United States, Europe and China.


The key players covered in this study

Activision Blizzard

Electronic Arts

Microsoft

NetEase

Nintendo

Sony

Tencent

ChangYou

DeNA

GungHo

Apple

Google

Nexon

Sega

NetEase

Namco Bandai

Ubisoft

Square Enix

Take-Two Interactive

King Digital Entertainment


Market segment by Type, the product can be split into

Online Game

Offline Game


Market segment by Application, split into

Amateur

Professional


Market segment by Regions/Countries, this report covers

United States

Europe

China

Japan

Southeast Asia

India

Central & South America


The study objectives of this report are:

To analyze global Games status, future forecast, growth opportunity, key market and key players.

To present the Games development in United States, Europe and China.

To strategically profile the key players and comprehensively analyze their development plan and strategies.

To define, describe and forecast the market by product type, market and key regions.


In this study, the years considered to estimate the market size of Games are as follows:

History Year: 2014-2018

Base Year: 2018

Estimated Year: 2019

Forecast Year 2019 to 2025

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

1 Report Overview

1.1 Study Scope

1.2 Key Market Segments

1.3 Players Covered

1.4 Market Analysis by Type

1.4.1 Global Games Market Size Growth Rate by Type (2014-2025)

1.4.2 Online Game

1.4.3 Offline Game

1.5 Market by Application

1.5.1 Global Games Market Share by Application (2014-2025)

1.5.2 Amateur

1.5.3 Professional

1.6 Study Objectives

1.7 Years Considered

2 Global Growth Trends

2.1 Games Market Size

2.2 Games Growth Trends by Regions

2.2.1 Games Market Size by Regions (2014-2025)

2.2.2 Games Market Share by Regions (2014-2019)

2.3 Industry Trends

2.3.1 Market Top Trends

2.3.2 Market Drivers

2.3.3 Market Opportunities

3 Market Share by Key Players

3.1 Games Market Size by Manufacturers

3.1.1 Global Games Revenue by Manufacturers (2014-2019)

3.1.2 Global Games Revenue Market Share by Manufacturers (2014-2019)

3.1.3 Global Games Market Concentration Ratio (CR5 and HHI)

3.2 Games Key Players Head office and Area Served

3.3 Key Players Games Product/Solution/Service

3.4 Date of Enter into Games Market

3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application

4.1 Global Games Market Size by Type (2014-2019)

4.2 Global Games Market Size by Application (2014-2019)

5 United States

5.1 United States Games Market Size (2014-2019)

5.2 Games Key Players in United States

5.3 United States Games Market Size by Type

5.4 United States Games Market Size by Application

6 Europe

6.1 Europe Games Market Size (2014-2019)

6.2 Games Key Players in Europe

6.3 Europe Games Market Size by Type

6.4 Europe Games Market Size by Application

7 China

7.1 China Games Market Size (2014-2019)

7.2 Games Key Players in China

7.3 China Games Market Size by Type

7.4 China Games Market Size by Application

8 Japan

8.1 Japan Games Market Size (2014-2019)

8.2 Games Key Players in Japan

8.3 Japan Games Market Size by Type

8.4 Japan Games Market Size by Application

9 Southeast Asia

9.1 Southeast Asia Games Market Size (2014-2019)

9.2 Games Key Players in Southeast Asia

9.3 Southeast Asia Games Market Size by Type

9.4 Southeast Asia Games Market Size by Application

10 India

10.1 India Games Market Size (2014-2019)

10.2 Games Key Players in India

10.3 India Games Market Size by Type

10.4 India Games Market Size by Application

11 Central & South America

11.1 Central & South America Games Market Size (2014-2019)

11.2 Games Key Players in Central & South America

11.3 Central & South America Games Market Size by Type

11.4 Central & South America Games Market Size by Application

12 International Players Profiles

12.1 Activision Blizzard

12.1.1 Activision Blizzard Company Details

12.1.2 Company Description and Business Overview

12.1.3 Games Introduction

12.1.4 Activision Blizzard Revenue in Games Business (2014-2019)

12.1.5 Activision Blizzard Recent Development

12.2 Electronic Arts

12.2.1 Electronic Arts Company Details

12.2.2 Company Description and Business Overview

12.2.3 Games Introduction

12.2.4 Electronic Arts Revenue in Games Business (2014-2019)

12.2.5 Electronic Arts Recent Development

12.3 Microsoft

12.3.1 Microsoft Company Details

12.3.2 Company Description and Business Overview

12.3.3 Games Introduction

12.3.4 Microsoft Revenue in Games Business (2014-2019)

12.3.5 Microsoft Recent Development

12.4 NetEase

12.4.1 NetEase Company Details

12.4.2 Company Description and Business Overview

12.4.3 Games Introduction

12.4.4 NetEase Revenue in Games Business (2014-2019)

12.4.5 NetEase Recent Development

12.5 Nintendo

12.5.1 Nintendo Company Details

12.5.2 Company Description and Business Overview

12.5.3 Games Introduction

12.5.4 Nintendo Revenue in Games Business (2014-2019)

12.5.5 Nintendo Recent Development

12.6 Sony

12.6.1 Sony Company Details

12.6.2 Company Description and Business Overview

12.6.3 Games Introduction

12.6.4 Sony Revenue in Games Business (2014-2019)

12.6.5 Sony Recent Development

12.7 Tencent

12.7.1 Tencent Company Details

12.7.2 Company Description and Business Overview

12.7.3 Games Introduction

12.7.4 Tencent Revenue in Games Business (2014-2019)

12.7.5 Tencent Recent Development

12.8 ChangYou

12.8.1 ChangYou Company Details

12.8.2 Company Description and Business Overview

12.8.3 Games Introduction

12.8.4 ChangYou Revenue in Games Business (2014-2019)

12.8.5 ChangYou Recent Development

12.9 DeNA

12.9.1 DeNA Company Details

12.9.2 Company Description and Business Overview

12.9.3 Games Introduction

12.9.4 DeNA Revenue in Games Business (2014-2019)

12.9.5 DeNA Recent Development

12.10 GungHo

12.10.1 GungHo Company Details

12.10.2 Company Description and Business Overview

12.10.3 Games Introduction

12.10.4 GungHo Revenue in Games Business (2014-2019)

12.10.5 GungHo Recent Development

12.11 Apple

12.12 Google

12.13 Nexon

12.14 Sega

12.15 NetEase

12.16 Namco Bandai

12.17 Ubisoft

12.18 Square Enix

12.19 Take-Two Interactive

12.20 King Digital Entertainment

13 Market Forecast 2019-2025

13.1 Market Size Forecast by Regions

13.2 United States

13.3 Europe

13.4 China

13.5 Japan

13.6 Southeast Asia

13.7 India

13.8 Central & South America

13.9 Market Size Forecast by Product (2019-2025)

13.10 Market Size Forecast by Application (2019-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix

15.1 Research Methodology

15.1.1 Methodology/Research Approach

15.1.1.1 Research Programs/Design

15.1.1.2 Market Size Estimation

12.1.1.3 Market Breakdown and Data Triangulation

15.1.2 Data Source

15.1.2.1 Secondary Sources

15.1.2.2 Primary Sources

15.2 Disclaimer

15.3 Author Details

List of Tables and Figures

Table Games Key Market Segments

Table Key Players Games Covered

Table Global Games Market Size Growth Rate by Type 2014-2025 (Million US$)

Figure Global Games Market Size Market Share by Type 2014-2025

Figure Online Game Figures

Table Key Players of Online Game

Figure Offline Game Figures

Table Key Players of Offline Game

Table Global Games Market Size Growth by Application 2014-2025 (Million US$)

Figure Amateur Case Studies

Figure Professional Case Studies

Figure Games Report Years Considered

Table Global Games Market Size 2014-2025 (Million US$)

Figure Global Games Market Size and Growth Rate 2014-2025 (Million US$)

Table Global Games Market Size by Regions 2014-2025 (Million US$)

Table Global Games Market Size by Regions 2014-2019 (Million US$)

Table Global Games Market Share by Regions 2014-2019

Figure Global Games Market Share by Regions 2014-2019

Figure Global Games Market Share by Regions 2019

Table Market Top Trends

Table Global Games Revenue by Manufacturers (2014-2019) (Million US$)

Table Global Games Market Share by Manufacturers (2014-2019)

Figure Global Games Market Share by Manufacturers in 2018

Table Global Games Manufacturers Market Concentration Ratio (CR5 and HHI)

Table Key Players Head office and Area Served

Table Key Players Games Product/Solution/Service

Table Date of Enter into Games Market

Table Mergers & Acquisitions, Expansion Plans

Table Global Games Market Size by Type (2014-2019) (Million US$)

Table Global Games Market Size Share by Type (2014-2019)

Figure Global Games Market Size Market Share by Type (2014-2019)

Table Global Games Market Size by Application (2014-2019) (Million US$)

Table Global Games Market Size Share by Application (2014-2019)

Figure Global Games Market Size Market Share by Application (2014-2019)

Figure Global Games Revenue Market Share by Application in 2018

Figure United States Games Market Size 2014-2019 (Million US$)

Table United States Key Players Games Revenue (2018-2019) (Million US$)

Table United States Key Players Games Market Share (2018-2019)

Table United States Games Market Size by Type (2014-2019) (Million US$)

Table United States Games Market Share by Type (2014-2019)

Table United States Games Market Size by Application (2014-2019) (Million US$)

Table United States Games Market Share by Application (2014-2019)

Figure Europe Games Market Size 2014-2019 (Million US$)

Table Europe Key Players Games Revenue (2018-2019) (Million US$)

Table Europe Key Players Games Market Share (2018-2019)

Table Europe Games Market Size by Type (2014-2019) (Million US$)

Table Europe Games Market Share by Type (2014-2019)

Table Europe Games Market Size by Application (2014-2019) (Million US$)

Table Europe Games Market Share by Application (2014-2019)

Figure China Games Market Size 2014-2019 (Million US$)

Table China Key Players Games Revenue (2018-2019) (Million US$)

Table China Key Players Games Market Share (2018-2019)

Table China Games Market Size by Type (2014-20189) (Million US$)

Table China Games Market Share by Type (2014-2019)

Table China Games Market Size by Application (2014-2019) (Million US$)

Table China Games Market Share by Application (2014-2019)

Figure Japan Games Market Size 2014-2019 (Million US$)

Table Japan Key Players Games Revenue (2018-2019) (Million US$)

Table Japan Key Players Games Market Share (2018-2019)

Table Japan Games Market Size by Type (2014-2019) (Million US$)

Table Japan Games Market Share by Type (2014-2019)

Table Japan Games Market Size by Application (2014-2019) (Million US$)

Table Japan Games Market Share by Application (2014-2019)

Figure Southeast Asia Games Market Size 2014-2019 (Million US$)

Table Southeast Asia Key Players Games Revenue (2018-2019) (Million US$)

Table Southeast Asia Key Players Games Market Share (2018-2019)

Table Southeast Asia Games Market Size by Type (2014-2019) (Million US$)

Table Southeast Asia Games Market Share by Type (2014-2019)

Table Southeast Asia Games Market Size by Application (2014-2019) (Million US$)

Table Southeast Asia Games Market Share by Application (2014-2019)

Figure India Games Market Size 2014-2019 (Million US$)

Table India Key Players Games Revenue (2018-2019) (Million US$)

Table India Key Players Games Market Share (2018-2019)

Table India Games Market Size by Type (2014-2019) (Million US$)

Table India Games Market Share by Type (2014-2019)

Table India Games Market Size by Application (2014-2019) (Million US$)

Table India Games Market Share by Application (2014-2019)

Figure Central & South America Games Market Size 2014-2019 (Million US$)

Table Central & South America Key Players Games Revenue (2018-2019) (Million US$)

Table Central & South America Key Players Games Market Share (2018-2019)

Table Central & South America Games Market Size by Type (2014-2019) (Million US$)

Table Central & South America Games Market Share by Type (2014-2019)

Table Central & South America Games Market Size by Application (2014-2019) (Million US$)

Table Central & South America Games Market Share by Application (2014-2019)

Table Activision Blizzard Company Details

Table Activision Blizzard Revenue in Games Business (2014-2019) (Million US$)

Figure Activision Blizzard Revenue Growth Rate in Games Business (2014-2019)

Table Activision Blizzard Recent Development

Table Electronic Arts Company Details

Table Electronic Arts Revenue in Games Business (2014-2019)(Million US$)

Figure Electronic Arts Revenue Growth Rate in Games Business (2014-2019)

Table Electronic Arts Recent Development

Table Microsoft Company Details

Table Microsoft Revenue in Games Business (2014-2019)(Million US$)

Figure Microsoft Revenue Growth Rate in Games Business (2014-2019)

Table Microsoft Recent Development

Table NetEase Company Details

Table NetEase Revenue in Games Business (2014-2019)(Million US$)

Figure NetEase Revenue Growth Rate in Games Business (2014-2019)

Table NetEase Recent Development

Table Nintendo Company Details

Table Nintendo Revenue in Games Business (2014-2019)(Million US$)

Figure Nintendo Revenue Growth Rate in Games Business (2014-2019)

Table Nintendo Recent Development

Table Sony Company Details

Table Sony Revenue in Games Business (2014-2019)(Million US$)

Figure Sony Revenue Growth Rate in Games Business (2014-2019)

Table Sony Recent Development

Table Tencent Company Details

Table Tencent Revenue in Games Business (2014-2019)(Million US$)

Figure Tencent Revenue Growth Rate in Games Business (2014-2019)

Table Tencent Recent Development

Table ChangYou Company Details

Table ChangYou Revenue in Games Business (2014-2019)(Million US$)

Figure ChangYou Revenue Growth Rate in Games Business (2014-2019)

Table ChangYou Recent Development

Table DeNA Company Details

Table DeNA Revenue in Games Business (2014-2019)(Million US$)

Figure DeNA Revenue Growth Rate in Games Business (2014-2019)

Table DeNA Recent Development

Table GungHo Company Details

Table GungHo Revenue in Games Business (2014-2019)(Million US$)

Figure GungHo Revenue Growth Rate in Games Business (2014-2019)

Table GungHo Recent Development

Table Apple Company Details

Table Google Company Details

Table Nexon Company Details

Table Sega Company Details

Table NetEase Company Details

Table Namco Bandai Company Details

Table Ubisoft Company Details

Table Square Enix Company Details

Table Take-Two Interactive Company Details

Table King Digital Entertainment Company Details

Table Global Games Market Size by Regions (Million US$) 2019-2025

Figure Global Games Market Size Share by Regions (2019-2025)

Figure Global Games Market Size Share by Regions in 2025

Figure United States Games Market Size Forecast (2019-2025)(Million USD)

Figure Europe Games Market Size Forecast (2019-2025)(Million USD)

Figure China Games Market Size Forecast (2019-2025)(Million USD)

Figure Japan Games Market Size Forecast (2019-2025)(Million USD)

Figure Southeast Asia Games Market Size Forecast (2019-2025)(Million USD)

Figure India Games Market Size Forecast (2019-2025)(Million USD)

Figure Central & South America Games Market Size Forecast (2019-2025)(Million USD)

Table Global Games Market Size by Product (2019-2025) (Million US$)

Figure Global Games Market Size by Product (2019-2025)

Figure Global Games Market Size by Product in 2025

Table Global Games Market Size by Application (2019-2025) (Million US$)

Figure Global Games Market Size by Application (2019-2025)

Figure Global Games Market Size by Application in 2025

Table Research Programs/Design for This Report

Figure Bottom-up and Top-down Approaches for This Report

Figure Data Triangulation

Table Key Data Information from Secondary Sources

Table Key Data Information from Primary Sources

Service & Software

Research Methodology
The research study released with title "Global Games Market Growth and Forecast 2023-2030" involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.

Key Executives Interviewed

Global Games Market overview

Research Programs/Design
Historical Data (2017-2022E)
  • Industry Trends
  • Competition Analysis & Landscape
  • By Company
  • Product Launches
  • Joint Venture & Partnerships
  • Merger & Acquisitions
  • Market Segment
  • by Type
  • by Application / End Users
  • By Regions/ Geography
  • Value in Dollar Term
  • Segment Revenue for Major & Emerging Players
  • Market Share
  • % Growth Rate
  • Current Scenario Analysis
  • Sales Volume by Key Players
  • % Market Share & Position
  • % Growth Rate
Market Factor Analysis
  • Market Environment
  • Government Policy & Regulatory Factors
  • Technological Changes
  • Market Risks & Challenges
  • Market Drivers
  • Market Maturity Indicators
  • Impact of Cost Variance
  • Growth Determinants
Market Forecast (2023F-2028F)
  • Overall Size (Value & Volume*)
  • by Type
  • by Application
  • By Region / Country
  • Key Data (Value & Volume*)
  • %Market Share
  • %Growth Rate
  • CAGR (2023-2028)

Market Size Estimation

Top-down and bottom-up approaches are used to validate and estimate the global/regional market size by manufacturers, regional splits, product segments and application.

To establish Research coverage of the study with most relevant & functional players HTF MI follows industry standards such as NAICS/SIC/ICB/TRCB, furthermore the sorted list of companies is validated using Product Mapping and business activities and shortlisted by industry perspective.

HTF MI select experienced analyst and associate that are specialized in the domain for conducting research. They prepare a list of companies by region that helps to understand players penetration rate in the market. This companies are further analyses in what segment or application they serve in our market. The list of product and applications are evaluated for each companies dealing in the Global Games Market overview. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with purpose to understand company’s positioning regarding market value, volume and their market share for regional as well as global. Further to bring relevance specific to any niche market we set and apply number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Online) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders etc from Global Games Market overview who then work towards appointment generation.

Primary Data Collection

The primary research is performed by taking the interviews of executives of various companies dealing in the Global Games Market overview as well as using the survey reports, research institute, and latest research reports. Meanwhile, analyst team keeps preparing set of questionnaires and relevant list of appointee or target primary respondents; the target audience are then tapped and segregated with various mediums and channels that are feasible for making connection that includes email communication, telephonic, skype, LinkedIn Group & In Mail, Community Forums, Open Survey, SurveyMonkey etc.

Secondary Sources

The secondary resources considered in the Global Games Market overview study includes company annual reports, press releases, published articles of organizations and associations, and the survey taken through different mediums such as online website and forums, survey monkey, LinkedIn, etc. In addition, the valuable strategic information obtained from industry association, paid database, and investor presentations are also good tool for information to make appropriate iterative validation are used to modify market models and cross-verify primary research and insights.

Market Breakdown and Data Triangulation

To make market engineering data complete; extensive primary research is conducted to gather information and validate the critical numbers derived to be used for calculations of market statistics; market size estimations; forecasting; breakdown; and data triangulation. Both top-down and bottom-up approaches were applied, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Furthermore qualitative and further quantitative analysis is also done for all the numbers arrived at in the market estimation process to list relevant information in the final deliverable report "Global Games Market Growth and Forecast 2023-2030" .

Market Size
  • Segmental value
  • Geographic Penetration
  • Product Adoption Rate for Different market
  • Research Journals
  • Company Websites
  • White Papers
  • Annual Reports and SEC Filings
  • Company Websites and Press Releases
  • Public and Paid Databases
  • HTF MI Data Repository
Market Position of Top Company
  • Product Financials
  • Geographic value Mix
  • Total Company value
  • Business/Segment value
Qualitative Analysis
  • Influencing Trends
  • Market Potential
  • Market Risks and Opportunities
  • Growth Drivers and Constraints
  • Geographical Footprints
  • Government Policies
  • Company Websites and Press Releases
  • Survey Reports and Paid Databases
  • Annual Reports
  • Industry Associations
  • HTF MI Database

Key Information from Primary Sources

Primary Sources Parameters Key Data
Market Segments
  • Market Forecast (Value & Volume*) by Application, Type & Region / Country
  • History and Forecast
  • Market Size (Value & Volume) by Application
  • Market Size by Regions, Status & Forecast
  • Market Share & Growth Rate by Type & Application
  • Value by Key Business Segments
  • % Growth Rate by Segments
  • Growth Rate and Market Share by Regions
  • Market Size Status & Forecast
Total Market
  • Overall Size, Status & Forecast
  • Market Size Status & Forecast
Format Properties
1-User Access The report is sent in PDF format. The report will be emailed to you. This is a single user access license, allowing one specific user to access the report.
Site User The study would be provided in PDF format. The report will be emailed to you. This is a site license, allowing 1-10 employees within your organisation to access the report.
Enterprise User The format of deliverable would be PDF and Excel. This is an enterprise or corporate license, allowing all employees within your organisation irrespective of geographic location to access the report.

Frequently Asked Questions (FAQ):

Analysts at HTF used various industry standards such as NAICS, ICB, TRIC etc to get functional players in the industry and further shortlist and validate them following iterative process to finalize most relevant players.
Games market share surpassed USD xx million in 2020 and will expand at a CAGR of yy% between 2021 and 2027.
The Games study focuses on changing market dynamics, geopolitical and regulatory policies, key players strategies to better analyses demand at risk across various business segments.
The Games market to reach decent valuation by 2027; it is expected that market is changing gears from growth to value now.