Sports Technology Comprehensive Study by Type (Device (Wearables, Digital Signage, and Camera), Smart Stadium, Esports (Media Rights, Tickets and Merchandise, Sponsorships and Direct Advertisements and Publisher Fees), Sports Analytics (Player Analysis, Team Performance Analysis, Video Analysis, Health Assessment and Other)), Application (Active, Tracking, Decision Making, Passive, Analytics and Statistics, Tactics and Simulation, Training, Game Performance Analysis, Team Analysis & Management, Injury and Health Analysis, Others), Component (Software, Wearable devices, Sports equipment, Services, Others), End User (Coaches, Clubs, Leagues, Sports association, Others), Sports (Baseball, Basketball, Cricket, Cycling, Football, Golf, Rugby, Others (Swimming, Badminton, Tennis, Athletics)) Players and Region - Global Market Outlook to 2027
Edition: Single User ;
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