What is Card and Board Games Market Scope?
Global board games market has witnessed lucrative growth than other advanced video games, due yo high-value propositions for the investor. The games are easy to understand and people can connect the same concept immediately and are able to set realistic targets. Increasing crowdfunding across the globe, as well as escalating disposable incomes across the global population, will upsurge the demand for card and board games. These board games were traditionally played in their physical format using boards, cards, dice, and playing tokens which are now being transformed to the digital form for devices such as smartphones, computers, video game systems, and tablets.
Influencing Trend:
Introduction to Game Cafes has Upsurged the Demand for Card and Board Games and Rising Number of Crowdfunding Platforms for Designers and Manufacturers
Market Growth Drivers:
Increasing Popularity of European Board Games across the Global Populations and Upsurging Prevalence of Indoor Games such as Carrom, and Chess
Challenges:
Highly Competitive Environment Due to the Presence of Local as well as International Players and Increasing Raw Material Prices and Continuously Changing Consumer Preferences
Restraints:
Availability of Numerous Substitute Entertainment Mediums and Growing Demand for Mobile Games and Entertainment Applications
Opportunities:
Increasing Awareness about the Board Games across the Global Populations and Introduction to Number of Board Games in Schools and Colleges
The Card and Board Games market study is being classified by Type (Card and Dice Games, Collectible Card Games, Miniature Games and RPGs), by Application and major geographies with country level break-up.
Analysts at AMA predicts that Vendors from European will contribute to the maximum growth of Global Card and Board Games market throughout the predicted period.
3Asmodee Editions (France), Goliath B.V. (Netherlands), Grand Prix International (Thailand), Hasbro, Inc. (United States), Ravensburger AG (Germany), Games Workshop Group PLC (United Kingdom), WizKids/NECA, LLC (United States), IELLO USA LLC. (United States), Grey Fox Games LLC (United States), The Walt Disney Company (United States) and CMON Limited (Singapore) are some of the key players profiled in the study. Additionally, the Vendors which are also part of the research are Buffalo Games (United States), University Games (United States) and Mattel, Inc. (United States).
Segmentation Analysis
Analyst at AMA have segmented the market study of Global Card and Board Games market by Type, Application and Region.
On the basis of geography, the market of Card and Board Games has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
Market Influencers and their Development Strategies
On July 19, 2019, Asmodee Group has acquired its distributor Skyship in Chile. Skyship started its activities from the beginning with Asmodee Iberica in 2014 and pursued its collaboration with the Group in 2016 through a new partnership with Fantasy Flight Games. Since then, the distributor has kept on rising in the Chilean market. The experience and global capacity of Asmodee, with our regional knowledge, will quickly generate a positive impact on the gaming market in Chile and Latin America.
Key Target Audience
Card and Board Games Manufacturers, Card and Board Games Distributors and Suppliers, Upstream and Downstream Buyers, Industry Associations, Financial Institutes and Venture Capitalists, Research and Development Institutes and Others
Card and Board Games Market Study: Important Years
Attributes | Details |
---|
Study Period | 2017-2027 |
Base Year | 2021 |
Forecast Period | 2022-2027 |
Historical Period | 2017-2021 |
Unit | Value (USD Million) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Major Highlights of Market Study
Demand Determinants: Identifying top-notch application and business segments that seek high growth potentials in Card and Board Games Market.
Key Strategic Developments: To target untapped regions more aggressively by focusing on product/service developments, innovation and R & D, new launches, Merger & acquisitions, JVs & partnerships.
Forces & Market Dynamics: Growth drivers, restraints & opportunities available in Card and Board Games industry is examined with reference relevant market sectors and sub-sectors.
Customization available in this Study:
The Study can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.
To compete effectively, companies also require quantitative estimates of the future growth and qualitative nature of the market. AMA Research features not just specific market sizing estimates, but also includes significant value-added commentary on Technological Trends and Innovations, Regulatory Policies, Market Maturity Indicators, Market Share Movements, New Entrants into the Market & Entry/Exit Barriers, Consumer Demographics, Supporting Company Financial and Cash Flow Planning, Open Up New Markets, To Seize Powerful Market Opportunities, Key Decision in Planning and to Further Expand Market Share, Identify Key Business Segments, Market Proposition & Gap Analysis.